#ifndef __TONE_PLAYER_H__
#define __TONE_PLAYER_H__

#include <QObject>

class CTonePlayerPrivate;

class TonePlayer: public QObject
{
    Q_OBJECT

public:
    TonePlayer(QObject *parent = 0);
    ~TonePlayer();

public slots: // New slots
    // Define the following slots for something fun!
    void play();
    void stop();
signals:
    void soundDeviceInUse();

private: // Data
    friend class CTonePlayerPrivate;

    CTonePlayerPrivate* d_ptr;
};

#endif // __TONE_PLAYER_H__

// End of file
